How to iterate lighting for LookDev using Redshift and Cinema 4D

Mike Grigg's tutorial on how to iterate lighting for lookdev using Redshift and Cinema 4D, main image

3D rendering is usually a massively time-consuming course of for artists, which may tie their major machine into render cycles. Meaning having to attend till a render is finished earlier than transferring onto the compositing course of.

For this reason it’s necessary for 3D artists to all the time prioritise making essentially the most environment friendly use of a render system potential, particularly once they’re within the early phases of the look improvement course of. Look improvement is greatest served when an artist can shortly develop quite a few options, which they will then refine to some key choices.